#include "Rp2ColorRGBA.h"

using namespace Rp2;

const ColorRGBA ColorRGBA::BLACK(0.0f, 0.0f, 0.0f, 1.0f);
const ColorRGBA ColorRGBA::WHITE(1.0f, 1.0f, 1.0f, 1.0f);
const ColorRGBA ColorRGBA::INVALID(-1.0f, -1.0f, -1.0f, -1.0f);

//---------------------------------------------------------------------------------------------------
ColorRGBA::ColorRGBA()
{
	m_afTuple[0] = 0.0f;
	m_afTuple[1] = 0.0f;
	m_afTuple[2] = 0.0f;
	m_afTuple[3] = 1.0f;
}
//---------------------------------------------------------------------------------------------------
ColorRGBA::ColorRGBA(float fR, float fG, float fB, float fA)
{
	m_afTuple[0] = fR;
	m_afTuple[1] = fG;
	m_afTuple[2] = fB;
	m_afTuple[3] = fA;
}
//---------------------------------------------------------------------------------------------------
ColorRGBA::~ColorRGBA()
{

}
//---------------------------------------------------------------------------------------------------
